ValidityState class
ValidityState interface represents the validity states that an element can be in, with respect to constraint validation.
@DocsEditable
@DomName('ValidityState')
class ValidityState native "ValidityState" {
@DomName('ValidityState.badInput')
@DocsEditable
final bool badInput;
@DomName('ValidityState.customError')
@DocsEditable
final bool customError;
@DomName('ValidityState.patternMismatch')
@DocsEditable
final bool patternMismatch;
@DomName('ValidityState.rangeOverflow')
@DocsEditable
final bool rangeOverflow;
@DomName('ValidityState.rangeUnderflow')
@DocsEditable
final bool rangeUnderflow;
@DomName('ValidityState.stepMismatch')
@DocsEditable
final bool stepMismatch;
@DomName('ValidityState.tooLong')
@DocsEditable
final bool tooLong;
@DomName('ValidityState.typeMismatch')
@DocsEditable
final bool typeMismatch;
@DomName('ValidityState.valid')
@DocsEditable
final bool valid;
@DomName('ValidityState.valueMissing')
@DocsEditable
final bool valueMissing;
}
Extends
Interceptor > ValidityState
Properties
final bool customError #
final bool customError
final int hashCode #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode it should override the
equality operator as well to maintain consistency.
int get hashCode => Primitives.objectHashCode(this);
final Type runtimeType #
A representation of the runtime type of the object.
Type get runtimeType => getRuntimeType(this);
final bool tooLong #
The value exceeds the specified maxlength for HTMLInputElement or HTMLTextAreaElement objects.
true in Gecko, because elements' values are prevented from being longer than maxlength.final bool tooLong
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Objects is to return true if and
only if this and
other are the same object.
If a subclass overrides the equality operator it should override
the hashCode method as well to maintain consistency.
bool operator ==(other) => identical(this, other);
Methods
dynamic noSuchMethod(Invocation invocation) #
noSuchMethod is invoked when users invoke a non-existant method
on an object. The name of the method and the arguments of the
invocation are passed to noSuchMethod in an Invocation.
If noSuchMethod returns a value, that value becomes the result of
the original invocation.
The default behavior of noSuchMethod is to throw a
noSuchMethodError.
dynamic noSuchMethod(Invocation invocation) {
throw new NoSuchMethodError(
this,
_symbolToString(invocation.memberName),
invocation.positionalArguments,
_symbolMapToStringMap(invocation.namedArguments));
}
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