1. DomName('WebGLRenderingContext.blendEquation')
  2. DocsEditable()
void blendEquation(int mode)

Source

@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
void blendEquation(int mode) => _blink.BlinkWebGLRenderingContext.instance.blendEquation_Callback_1_(this, mode);