1. DomName('WebGLRenderingContext.compressedTexImage2D')
  2. DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data)

Source

@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) => _blink.BlinkWebGLRenderingContext.instance.compressedTexImage2D_Callback_7_(this, target, level, internalformat, width, height, border, data);