1. DomName('WebGLRenderingContext.framebufferTexture2D')
  2. DocsEditable()
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level)

Source

@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) => _blink.BlinkWebGLRenderingContext.instance.framebufferTexture2D_Callback_5_(this, target, attachment, textarget, texture, level);