1. DomName('WebGL2RenderingContext.bindBufferBase')
  2. DocsEditable()
  3. Experimental()
void bindBufferBase(int target, int index, Buffer buffer)

Source

@DomName('WebGL2RenderingContext.bindBufferBase')
@DocsEditable()
@Experimental() // untriaged
void bindBufferBase(int target, int index, Buffer buffer) => _blink.BlinkWebGL2RenderingContext.instance.bindBufferBase_Callback_3_(this, target, index, buffer);