1. DomName('WebGL2RenderingContext.bindFramebuffer')
  2. DocsEditable()
  3. Experimental()
void bindFramebuffer(int target, Framebuffer framebuffer)

Source

@DomName('WebGL2RenderingContext.bindFramebuffer')
@DocsEditable()
@Experimental() // untriaged
void bindFramebuffer(int target, Framebuffer framebuffer) => _blink.BlinkWebGL2RenderingContext.instance.bindFramebuffer_Callback_2_(this, target, framebuffer);