1. DomName('WebGL2RenderingContext.createFramebuffer')
  2. DocsEditable()
  3. Experimental()
Framebuffer createFramebuffer()

Source

@DomName('WebGL2RenderingContext.createFramebuffer')
@DocsEditable()
@Experimental() // untriaged
Framebuffer createFramebuffer() => _blink.BlinkWebGL2RenderingContext.instance.createFramebuffer_Callback_0_(this);