1. DomName('WebGL2RenderingContext.createTexture')
  2. DocsEditable()
  3. Experimental()
Texture createTexture()

Source

@DomName('WebGL2RenderingContext.createTexture')
@DocsEditable()
@Experimental() // untriaged
Texture createTexture() => _blink.BlinkWebGL2RenderingContext.instance.createTexture_Callback_0_(this);