1. DomName('WebGL2RenderingContext.createVertexArray')
  2. DocsEditable()
  3. Experimental()
VertexArrayObject createVertexArray()

Source

@DomName('WebGL2RenderingContext.createVertexArray')
@DocsEditable()
@Experimental() // untriaged
VertexArrayObject createVertexArray() => _blink.BlinkWebGL2RenderingContext.instance.createVertexArray_Callback_0_(this);