1. DomName('WebGL2RenderingContext.drawArrays')
  2. DocsEditable()
  3. Experimental()
void drawArrays(int mode, int first, int count)

Source

@DomName('WebGL2RenderingContext.drawArrays')
@DocsEditable()
@Experimental() // untriaged
void drawArrays(int mode, int first, int count) => _blink.BlinkWebGL2RenderingContext.instance.drawArrays_Callback_3_(this, mode, first, count);