1. DomName('WebGL2RenderingContext.fenceSync')
  2. DocsEditable()
  3. Experimental()
Sync fenceSync(int condition, int flags)

Source

@DomName('WebGL2RenderingContext.fenceSync')
@DocsEditable()
@Experimental() // untriaged
Sync fenceSync(int condition, int flags) => _blink.BlinkWebGL2RenderingContext.instance.fenceSync_Callback_2_(this, condition, flags);