1. DomName('WebGL2RenderingContext.getActiveUniform')
  2. DocsEditable()
  3. Experimental()
ActiveInfo getActiveUniform(Program program, int index)

Source

@DomName('WebGL2RenderingContext.getActiveUniform')
@DocsEditable()
@Experimental() // untriaged
ActiveInfo getActiveUniform(Program program, int index) => _blink.BlinkWebGL2RenderingContext.instance.getActiveUniform_Callback_2_(this, program, index);