1. DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
  2. DocsEditable()
  3. Experimental()
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname)

Source

@DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) => (_blink.BlinkWebGL2RenderingContext.instance.getActiveUniformBlockParameter_Callback_3_(this, program, uniformBlockIndex, pname));