1. DomName('WebGL2RenderingContext.getUniformIndices')
  2. DocsEditable()
  3. Experimental()
List<int> getUniformIndices(Program program, List<String> uniformNames)

Source

@DomName('WebGL2RenderingContext.getUniformIndices')
@DocsEditable()
@Experimental() // untriaged
List<int> getUniformIndices(Program program, List<String> uniformNames) => _blink.BlinkWebGL2RenderingContext.instance.getUniformIndices_Callback_2_(this, program, uniformNames);