1. DomName('WebGL2RenderingContext.renderbufferStorage')
  2. DocsEditable()
  3. Experimental()
void renderbufferStorage(int target, int internalformat, int width, int height)

Source

@DomName('WebGL2RenderingContext.renderbufferStorage')
@DocsEditable()
@Experimental() // untriaged
void renderbufferStorage(int target, int internalformat, int width, int height) => _blink.BlinkWebGL2RenderingContext.instance.renderbufferStorage_Callback_4_(this, target, internalformat, width, height);