1. DomName('WebGL2RenderingContext.uniform1i')
  2. DocsEditable()
  3. Experimental()
void uniform1i(UniformLocation location, int x)

Source

@DomName('WebGL2RenderingContext.uniform1i')
@DocsEditable()
@Experimental() // untriaged
void uniform1i(UniformLocation location, int x) => _blink.BlinkWebGL2RenderingContext.instance.uniform1i_Callback_2_(this, location, x);