1. DomName('WebGL2RenderingContext.uniform2f')
  2. DocsEditable()
  3. Experimental()
void uniform2f(UniformLocation location, num x, num y)

Source

@DomName('WebGL2RenderingContext.uniform2f')
@DocsEditable()
@Experimental() // untriaged
void uniform2f(UniformLocation location, num x, num y) => _blink.BlinkWebGL2RenderingContext.instance.uniform2f_Callback_3_(this, location, x, y);