1. @DomName('CanvasPattern.setTransform')
  2. @DocsEditable()
  3. @Experimental()
void setTransform(Matrix transform)

Source

@DomName('CanvasPattern.setTransform')
@DocsEditable()
@Experimental() // untriaged
void setTransform(Matrix transform) => _blink.BlinkCanvasPattern.instance
    .setTransform_Callback_1_(this, transform);