1. @DomName('Path2D.bezierCurveTo')
  2. @DocsEditable()
  3. @Experimental()
void bezierCurveTo(num cp1x, num cp1y, num cp2x, num cp2y, num x, num y)

Source

@DomName('Path2D.bezierCurveTo')
@DocsEditable()
@Experimental() // untriaged
void bezierCurveTo(num cp1x, num cp1y, num cp2x, num cp2y, num x, num y) =>
    _blink.BlinkPath2D.instance
        .bezierCurveTo_Callback_6_(this, cp1x, cp1y, cp2x, cp2y, x, y);