num loopEnd

Source

@DomName('AudioBufferSourceNode.loopEnd')
@DocsEditable()
num get loopEnd =>
    _blink.BlinkAudioBufferSourceNode.instance.loopEnd_Getter_(this);
void loopEnd=(num value)

Source

@DomName('AudioBufferSourceNode.loopEnd')
@DocsEditable()
set loopEnd(num value) =>
    _blink.BlinkAudioBufferSourceNode.instance.loopEnd_Setter_(this, value);