1. @DomName('WebGLRenderingContext.bindTexture')
  2. @DocsEditable()
void bindTexture(int target, Texture texture)

Source

@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
void bindTexture(int target, Texture texture) =>
    _blink.BlinkWebGLRenderingContext.instance
        .bindTexture_Callback_2_(this, target, texture);