1. @DomName('WebGLRenderingContext.createTexture')
  2. @DocsEditable()
Texture createTexture()

Source

@DomName('WebGLRenderingContext.createTexture')
@DocsEditable()
Texture createTexture() => _blink.BlinkWebGLRenderingContext.instance
    .createTexture_Callback_0_(this);