1. @DomName('WebGL2RenderingContext.bindBuffer')
  2. @DocsEditable()
  3. @Experimental()
void bindBuffer(int target, Buffer buffer)

Source

@DomName('WebGL2RenderingContext.bindBuffer')
@DocsEditable()
@Experimental() // untriaged
void bindBuffer(int target, Buffer buffer) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .bindBuffer_Callback_2_(this, target, buffer);