1. @DomName('WebGL2RenderingContext.bindFramebuffer')
  2. @DocsEditable()
  3. @Experimental()
void bindFramebuffer(int target, Framebuffer framebuffer)

Source

@DomName('WebGL2RenderingContext.bindFramebuffer')
@DocsEditable()
@Experimental() // untriaged
void bindFramebuffer(int target, Framebuffer framebuffer) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .bindFramebuffer_Callback_2_(this, target, framebuffer);