1. @DomName('WebGL2RenderingContext.checkFramebufferStatus')
  2. @DocsEditable()
  3. @Experimental()
int checkFramebufferStatus(int target)

Source

@DomName('WebGL2RenderingContext.checkFramebufferStatus')
@DocsEditable()
@Experimental() // untriaged
int checkFramebufferStatus(int target) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .checkFramebufferStatus_Callback_1_(this, target);