1. @DomName('WebGL2RenderingContext.compressedTexImage3D')
  2. @DocsEditable()
  3. @Experimental()
void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data)

Source

@DomName('WebGL2RenderingContext.compressedTexImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexImage3D(int target, int level, int internalformat,
        int width, int height, int depth, int border, TypedData data) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .compressedTexImage3D_Callback_8_(this, target, level, internalformat,
            width, height, depth, border, data);