1. @DomName('WebGL2RenderingContext.createVertexArray')
  2. @DocsEditable()
  3. @Experimental()
VertexArrayObject createVertexArray()

Source

@DomName('WebGL2RenderingContext.createVertexArray')
@DocsEditable()
@Experimental() // untriaged
VertexArrayObject createVertexArray() =>
    _blink.BlinkWebGL2RenderingContext.instance
        .createVertexArray_Callback_0_(this);