1. @DomName('WebGL2RenderingContext.framebufferTexture2D')
  2. @DocsEditable()
  3. @Experimental()
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level)

Source

@DomName('WebGL2RenderingContext.framebufferTexture2D')
@DocsEditable()
@Experimental() // untriaged
void framebufferTexture2D(int target, int attachment, int textarget,
        Texture texture, int level) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .framebufferTexture2D_Callback_5_(
            this, target, attachment, textarget, texture, level);