1. @DomName('WebGL2RenderingContext.getActiveUniform')
  2. @DocsEditable()
  3. @Experimental()
ActiveInfo getActiveUniform(Program program, int index)

Source

@DomName('WebGL2RenderingContext.getActiveUniform')
@DocsEditable()
@Experimental() // untriaged
ActiveInfo getActiveUniform(Program program, int index) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .getActiveUniform_Callback_2_(this, program, index);