1. @DomName('WebGL2RenderingContext.pixelStorei')
  2. @DocsEditable()
  3. @Experimental()
void pixelStorei(int pname, int param)

Source

@DomName('WebGL2RenderingContext.pixelStorei')
@DocsEditable()
@Experimental() // untriaged
void pixelStorei(int pname, int param) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .pixelStorei_Callback_2_(this, pname, param);