1. @DomName('WebGL2RenderingContext.renderbufferStorage')
  2. @DocsEditable()
  3. @Experimental()
void renderbufferStorage(int target, int internalformat, int width, int height)

Source

@DomName('WebGL2RenderingContext.renderbufferStorage')
@DocsEditable()
@Experimental() // untriaged
void renderbufferStorage(
        int target, int internalformat, int width, int height) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .renderbufferStorage_Callback_4_(
            this, target, internalformat, width, height);