1. @DomName('WebGL2RenderingContext.texImage2D2')
  2. @DocsEditable()
  3. @Experimental()
void texImage2D2(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)

Source

@DomName('WebGL2RenderingContext.texImage2D2')
@DocsEditable()
@Experimental() // untriaged
void texImage2D2(int target, int level, int internalformat, int width,
        int height, int border, int format, int type, int offset) =>
    _blink.BlinkWebGL2RenderingContext.instance.texImage2D_Callback_9_(
        this,
        target,
        level,
        internalformat,
        width,
        height,
        border,
        format,
        type,
        offset);