1. @DomName('WebGL2RenderingContext.transformFeedbackVaryings')
  2. @DocsEditable()
  3. @Experimental()
void transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode)

Source

@DomName('WebGL2RenderingContext.transformFeedbackVaryings')
@DocsEditable()
@Experimental() // untriaged
void transformFeedbackVaryings(
        Program program, List<String> varyings, int bufferMode) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .transformFeedbackVaryings_Callback_3_(
            this, program, varyings, bufferMode);