1. @DomName('WebGL2RenderingContext.uniform1ui')
  2. @DocsEditable()
  3. @Experimental()
void uniform1ui(UniformLocation location, int v0)

Source

@DomName('WebGL2RenderingContext.uniform1ui')
@DocsEditable()
@Experimental() // untriaged
void uniform1ui(UniformLocation location, int v0) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform1ui_Callback_2_(this, location, v0);