1. @DomName('WebGL2RenderingContext.viewport')
  2. @DocsEditable()
  3. @Experimental()
void viewport(int x, int y, int width, int height)

Source

@DomName('WebGL2RenderingContext.viewport')
@DocsEditable()
@Experimental() // untriaged
void viewport(int x, int y, int width, int height) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .viewport_Callback_4_(this, x, y, width, height);